Month: January 2016

January 31, 2016 / / Articles

Sniper-Wolf

After I finished Metal Gear Solid V, I replayed Metal Gear Solid 1 through 4. With each successive entry, comes a massive leap in graphics, gameplay and stealth action. But there’s something about Metal Gear Solid 1 that will always make it my very favorite. I can’t explain it logically. It’s a combination of things, but what stands out to me as the singular reason? That Sniper Wolf scene… Nothing beats it. It’s the most melodramatic gaming scene of all time. It’s frothy yet substantive. Nothing compares to it. The Sniper Wolf death scene is the Sniper Wolf death scene. There’s nothing else like it.

January 29, 2016 / / Gaming

rise-of-the-tomb-raider-bear

I haven’t played a Tomb Raider game since the release of the much-anticipated reboot way, wa-a-ay back in 2013 (can anyone even remember that far back?) so when Rise of the Tomb Raider finally became available to us non-Xbox One-owning gamers, I immediately sunk my teeth in. By the end of the first entry of the series reboot I was a swashbuckling, dual-pistol-ing, ledge-leaping maestro. The set pieces, the beautiful locales, the lovably illogical story gave Uncharted a run for its money. How do you follow up such a strong origin story? Rise of the Tomb Raider’s answer: Bear fights. That’s how. Readers beware! There’s a chance of minor spoilers below.

January 28, 2016 / / Articles

virtual-reality

I have been a bit skeptical of VR in the past. I’ve tried to contain my excitement over Oculus Rift and Sony VR for fear of disappointment. In my mind the technology was too ambitious to get my hopes up. Over the years I’ve seen the Oculus Rift dev kit videos on YouTube, read the articles praising it. I’ve even seen the technology improve over a few short years, and witnessed other technologies take VR further, technologies like Virtuix Omni. As time has worn on,  I can no longer deny the possibility of virtual reality becoming, well — a reality.

January 28, 2016 / / Articles

wandersong-blog

Kickstarter is a wonderful place to visit to get excited about upcoming indie games, but you may notice some potential projects need a little more love from the video gaming community to become a reality! If you’re looking to donate to a campaign or two and have had trouble deciding where your money should go, check out this yet-to-be-fully-funded (but still very promising) Kickstarter projects!

January 27, 2016 / / Articles

pocket-mortys

There are some addictive mobile games out there — as I recently elucidated in my Lifeline review. But some are embarrassingly addictive. You’re hesitant to admit that these annoyingly cute, outrageously obnoxious or exceptionally mindless games consume your time and thumb-power.  You don’t want friends, family or even strangers seeing you indulge in these guilty pleasures. Here is Game Blog Girl’s list of five of the most horribly addictive and terrifyingly embarrassing games!

January 25, 2016 / / Articles

lifeline-game

Mobile games seldom interest me. I usually refuse to spend any real money on app purchases. I’m on a restricted diet of free microtransaction-less games. However, there are exceptions. When I came across Three Minute Game‘s Lifeline, I was immediately intrigued. Without hesitation, I purchased it. Did I regret shelling out cash for a text adventure with a small twist? Read on to find out!

January 25, 2016 / / Gaming

emilyisaway

Fantasy and video games go together like peanut butter and chocolate. It’s a tried-and-true combination, and we gamers keep coming back for more. As much as we like prancing around as elves with arcane and mystical powers, I think we can agree to the fact that the medium has the capacity to expand, to tell real, meaningful stories.

Games like Emily is Away and Depression Quest have proved that the vicissitude, disappointment and heartbreak of everyday life are themes an interactive medium can explore — and explore successfully!