Month: September 2016

September 23, 2016 / / Articles
September 9, 2016 / / Articles
September 5, 2016 / / Articles

I, like everyone else (on Steam, that is), logged dozens of hours into Dragon Ball Xenoverse. I couldn’t get enough of the game that reminded me of the glee of binge-watching bootleg VHSes of the extraterrestrial kungfu show in my childhood room. Never before did a Dragon Ball game demand my attention, or even garner my attention for that matter. The developers over at Dimps seemed to understand what made Dragon Ball Z so great; the kinetic action, the farcical dialogue and nonsensical story, the unapologetic assault on sound and vision. Xenoverse finally felt like the show.