100 Words or Less: Tomb Raided

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I recently wrote up an impressions article of Rise of the Tomb Raider. I was initially very impressed by the sequel to the reboot. Upon finishing the game, however, I was left disappointed. Ultimately, I don’t think I’ll ever pick up Rise of the Tomb Raider again. There simply isn’t that much replay value. This game really received more praise than Fallout 4 from some reviewers? That’s unimaginable to me. Rise of the Tomb Raider is extremely shallow in comparison. Don’t get me wrong. It’s a wonderful game for Tomb Raider fans. I don’t think the game is horrible. It just didn’t live up to its very promising opening. I just expected the game to expand on its very cool ideas instead of rehashing them. Oh, well.

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Rise of the Tomb Raider Impressions

rise-of-the-tomb-raider-bear

I haven’t played a Tomb Raider game since the release of the much-anticipated reboot way, wa-a-ay back in 2013 (can anyone even remember that far back?) so when Rise of the Tomb Raider finally became available to us non-Xbox One-owning gamers, I immediately sunk my teeth in. By the end of the first entry of the series reboot I was a swashbuckling, dual-pistol-ing, ledge-leaping maestro. The set pieces, the beautiful locales, the lovably illogical story gave Uncharted a run for its money. How do you follow up such a strong origin story? Rise of the Tomb Raider’s answer: Bear fights. That’s how. Readers beware! There’s a chance of minor spoilers below.

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