Two things landed for Iron Abyss within days of each other, and I’m not over either one yet: OTR HVN dropped the official trailer, and the full game now has its own page on the studio’s store. Neither of those existed a few weeks ago. Launch is close enough now that this is starting to feel real.

The Trailer

Straight from the developer’s own channel:

This is the clearest look yet at what the full 30-floor descent is actually going to feel like once the 3-floor demo isn’t the whole picture anymore — the amber wireframe sensor-view of the world, the IRON ARK’s command deck, the crew system, all of it moving instead of just described in a devlog post. Watch it a couple times, I did.

The Store Page

OTR HVN Studio put up a dedicated page for the full game:

otrhvn.studio/products/iron-abyss

Here’s the official rundown, straight from that listing:

  • First-person, turn-based mecha dungeon crawler for Windows and macOS
  • Command a three-pilot android crew — ASSAULT (front-line), MEDIC (front-line support), SYSTEMS (back-row disruption)
  • Choose from five commanders before every descent, each reshaping the run with a unique trait
  • Manage your crew’s deteriorating sanity alongside hull damage — insanity builds from taking hits, losing teammates, and entering spaces the IRON ARK shouldn’t be able to perceive at all
  • A story built around uncovering memories from a world that already ended

Bookmark It

If you want the full game the second it’s out, that store page is the one to have saved. Until then, the free demo is still the best way to get a feel for the tempo/sanity combat before the full 30 floors drop.

Watch the trailer, then play the free demo: otrhvn.itch.io/iron-abyss Full game: otrhvn.studio/products/iron-abyss

Iron Abyss launches August 11, 2026.