Inside Iron Abyss's Combat System: Why It Ditched Standard Turn-Based Rules for Something Closer to Final Fantasy X

Most dungeon crawlers settle for “everyone picks an action, then everyone acts.” Iron Abyss’s developer OTR HVN looked at that model during early builds of the game and, by their own account, ripped it out. What replaced it is a combat system that owes a lot more to Final Fantasy X’s Conditional Turn-Based system than to anything in the standard dungeon-crawler playbook — and it changes how you actually think about fights in Iron Abyss. ...

July 29, 2026 · 4 min · Game Blog Girl

Iron Abyss Is the Sci-Fi Horror Mecha Dungeon Crawler Nobody Saw Coming

There’s a specific kind of indie game that shows up with almost no marketing budget and quietly becomes the thing your whole Discord is talking about three weeks later. Iron Abyss is shaping up to be one of those games. Developed by OTR HVN, Iron Abyss is a turn-based sci-fi horror mecha dungeon crawler — yes, all of those words belong in the same sentence, and yes, it works. The full release is locked in for August 11, 2026, and a free demo is already live on itch.io right now if you don’t want to take my word for it. ...

July 29, 2026 · 3 min · Game Blog Girl

Bethesda's IP Mismanagement and Microsoft's Layoffs

#How Bethesda’s IP Mismanagement and Microsoft’s Layoffs Are Endangering an Industry The video game industry is no stranger to turbulence, but the summer of 2026 has delivered a gut-punch that will be felt for years. Microsoft announced it would eliminate 3,200 positions across its Xbox gaming division, with 1,600 of those layoffs taking effect immediately on July 6. Xbox CEO Asha Sharma called it the most “significant” restructure in Xbox history, bluntly stating that Microsoft’s gaming business “is not healthy”. Overall, Xbox is losing about one-fifth of its staff. ...

July 8, 2026 · 6 min · Game Blog Girl