YG3 Agent Garden: Living 3D Worlds for AI Agents

Game engines have quietly become some of the most important tools in AI research. They’re cheap, controllable worlds where you can let an agent try things, fail, and try again millions of times. So I was excited to see YG3 open-source a project that leans right into that: YG3 Agent Garden. It’s early, but the idea is big, and it sits right where game AI and modern AI agents meet. ...

October 15, 2026 · 4 min · Game Blog Girl

Game AI Foundations: Finite State Machines

If you’ve ever been spotted by a guard who shouted, chased you, then gave up and wandered back to their post, you’ve watched a finite state machine (FSM) at work. FSMs are the oldest and still one of the most widely used tools for game AI, because they map almost perfectly onto how we describe enemy behavior in plain English: “the enemy is patrolling, until it sees the player, then it chases.” ...

July 8, 2026 · 4 min · Game Blog Girl