YG3 Agent Garden: Living 3D Worlds for AI Agents

Game engines have quietly become some of the most important tools in AI research. They’re cheap, controllable worlds where you can let an agent try things, fail, and try again millions of times. So I was excited to see YG3 open-source a project that leans right into that: YG3 Agent Garden. It’s early, but the idea is big, and it sits right where game AI and modern AI agents meet. ...

October 15, 2026 · 4 min · Game Blog Girl

How YG3.ai Approaches AI Marketing

Most “AI marketing” tools I’ve looked at are really AI writing tools. You get a text box, a pile of generated copy, and you’re still the one doing the marketing. YG3.ai is trying something different, and I think the details are worth a closer look. What YG3 Is YG3 describes itself as AI marketing software that runs a marketing department end to end, covering your website, SEO and AI-search content, paid ads, outbound, and LinkedIn, and hands you only the decisions that actually need a human. Its tagline is “Where marketing lives,” and it’s free to start. ...

October 15, 2026 · 3 min · Game Blog Girl

Game AI Foundations: Finite State Machines

If you’ve ever been spotted by a guard who shouted, chased you, then gave up and wandered back to their post, you’ve watched a finite state machine (FSM) at work. FSMs are the oldest and still one of the most widely used tools for game AI, because they map almost perfectly onto how we describe enemy behavior in plain English: “the enemy is patrolling, until it sees the player, then it chases.” ...

July 8, 2026 · 4 min · Game Blog Girl

First Research Note

This is a research entry. It lives in the research/ section, so it shows up at /research/ — and deliberately does not appear in the main feed on the homepage.

July 8, 2026 · 1 min · Game Blog Girl