Inside Iron Abyss's Combat System: Why It Ditched Standard Turn-Based Rules for Something Closer to Final Fantasy X

Most dungeon crawlers settle for “everyone picks an action, then everyone acts.” Iron Abyss’s developer OTR HVN looked at that model during early builds of the game and, by their own account, ripped it out. What replaced it is a combat system that owes a lot more to Final Fantasy X’s Conditional Turn-Based system than to anything in the standard dungeon-crawler playbook — and it changes how you actually think about fights in Iron Abyss. ...

July 29, 2026 · 4 min · Game Blog Girl