Honest impressions, opinion pieces, and takes on the games I’m actually playing.
The Consumed Is Where Analog Horror, the Backrooms, and Mallsoft Vaporwave Meet
I already wrote a quick explainer on The Consumed. This post is about where it comes from. If you’ve spent any time in the strange corners of the internet over the last ten years (analog horror tapes, Backrooms lore, dead-mall YouTube, vaporwave albums with a Roman bust on the cover), The Consumed will feel like someone gathered all of it into one building and handed you the keys. Literally: you’re the night security guard. ...
What Is The Consumed? The Dead Mall Horror Game Where the Paperwork Doesn't Stop
Horror games usually give you one goal: survive. The Consumed gives you a shift to finish. Something is in the building with you, and the job still has to get done. Here’s what OTR HVN’s new game is and how it plays, without spoiling what’s waiting for you on each night. The Setting: The Hargrove Galleria The Hargrove Galleria is a dead mall stuck in a year the clock only shows as 20XX. Yellowed marble floors, water-damaged ceiling tiles, buzzing fluorescent tubes, empty kiosks. Most of the merchandise is gone. The mannequins stayed. ...
The Consumed Launches October 23 on Steam — Wishlist It Now, Demo Next Week
Just in time for Halloween: The Consumed launches on Steam on October 23, 2026, and you can wishlist it right now. Wishlist on Steam: store.steampowered.com/app/5230130/The_Consumed The Short Version You’re the night-shift security guard at the Hargrove Galleria, a dying mall where employees have been disappearing and stores have been quietly closing. You’ve got a flashlight, a camcorder, and a checklist. Your job is to secure every open store, file your report, and clock out. ...
GREY GRADIENT x OTR HVN: Series 002 Is a Horror Game Set in a Dead Mall
Most fashion collabs get you a capsule drop, a lookbook, and a couple of influencer posts. GREY GRADIENT went a different way for Series 002. They partnered with indie studio OTR HVN and made a horror game. That game is The Consumed, and it hits Steam on October 23, 2026. A Fashion Brand That Wanted to Talk About Consumerism GREY GRADIENT’s idea for Series 002 is a fashion brand poking fun at how religious corporate culture has gotten. It’s a funny thing for a clothing label to take on, and that’s kind of the point. The Consumed treats the mall like a cathedral. The storefronts are chapels, the mannequins are saints, and spending money is the ritual everyone shows up for. ...
Iron Abyss Is Out Today, a $10 Sci-Fi Horror Mecha Dungeon Crawler From OTR HVN
The indie game that’s been floating around as a promising demo since earlier this year is now out in full. Iron Abyss, a sci-fi horror mecha dungeon crawler from developer OTR HVN (with co-development from YG3), hit digital storefronts today for Windows PC, macOS, and Linux. The price: $9.99. A free demo remains available for anyone wanting a taste before buying. In case you missed the pre-launch chatter, Iron Abyss puts you in command of a three-pilot android crew — ASSAULT, MEDIC, and SYSTEMS — as they descend 30 floors into a sealed, post-apocalyptic structure. The game’s hook is its “sensor-rendered” visual style: you see the world through the mech’s amber wireframe reconstruction, never the actual environment. That aesthetic draws heavily from Evangelion, Alien, Blade Runner, and Soviet New Wave cinema, according to the developers, who’ve been transparent about their influences from the start. ...
Iron Abyss Is Officially Out Tuesday — Step Into the Full Sci-Fi Horror Mecha Dungeon Crawler
The comms channel is dead air except for your own breathing. The IRON ARK’s sensors are the only thing standing between you and whatever’s actually down there. Three android pilots are waiting. The world has ended, Commander. You still have your orders. What Iron Abyss Actually Is If you’re dropping in for the first time: Iron Abyss is a sci-fi horror mecha dungeon crawler from OTR HVN, built in collaboration with YG3, and it’s one of the more distinctive atmospheric indie games to land this year. You command the IRON ARK and its three-pilot android crew — ASSAULT, MEDIC, SYSTEMS — as they descend into a buried, post-apocalyptic structure that was sealed off for reasons the game makes you piece together one floor at a time rather than hand you outright. Nothing is spelled out. You’re reading environment details, item fragments, and your crew’s own deteriorating state to reconstruct a story about a world that already ended. ...
The Underrated Games Nobody's Talking About: Rise of the Ronin and Beast of Reincarnation
I’ve been playing two games I think are criminally underrated: Rise of the Ronin and Beast of Reincarnation. Full disclosure — I played both through subscriptions, PlayStation Plus and Game Pass, not full price. I make it a habit to play through everything that lands in those libraries. Even when a game looks outside my usual taste, it’s basically free to try, so why not stream it for thirty minutes? There’s little risk. And if a game doesn’t work for me, I challenge myself to ask why it didn’t, because sometimes a game is perfectly well-made — just built for a different audience than the one reviewing it. ...
Wizardry Fans Built This Genre — Here's Why Iron Abyss Feels Like a Real Descendant
You can’t really talk about dungeon crawlers without eventually landing on Wizardry — it’s one of the games the entire genre is built on top of. So when I found out it was a direct influence on Iron Abyss, it actually explained a lot about why the game feels the way it does. Descending Floor by Floor, On Purpose Wizardry’s whole structure is built around the dungeon as a place you methodically work through, level by level, learning its shape as you go. Iron Abyss keeps that bone-deep dungeon-crawler DNA intact — you’re descending through a sealed structure floor by floor, and the demo alone gives you procedurally-generated floors plus a handcrafted boss floor and a story floor. It’s not an open world pretending to be a dungeon crawler. It’s an actual descent, the way Wizardry always meant it. ...
Beast of Reincarnation Just Dropped — And If You're Into It, You Need to Know About Iron Abyss
Beast of Reincarnation just came out, and it’s a genuinely big deal — Game Freak’s first AAA game outside the Pokémon series, directed by someone who spent years on Pokémon’s battle systems and sound design. If you’ve been playing it, or you’re about to, I think you should have Iron Abyss on your radar too. Post-Apocalyptic Without a Clean Fix Beast of Reincarnation drops you into the year 4026, humanity on the edge of collapse, land corrupted by beasts nobody fully understands. Emma and Koo aren’t saving a healthy world, they’re surviving the wreckage of one that’s already mostly gone. Iron Abyss opens from the same emotional place — the world has ended, and you’re not trying to prevent that, you’re descending into what’s left of it to find out why. Neither game offers you the comfort of a world worth saving in its original state. You’re just trying to make sense of what’s left. ...
NieR: Automata Fans Should Really Be Paying Attention to Iron Abyss
I didn’t expect to be making this comparison, but here we are: NieR: Automata and Iron Abyss are circling a lot of the same emotional territory, and once you notice it you can’t really unnotice it. Androids, Not Humans, Carrying the Story NieR: Automata’s whole gut-punch works because 2B, 9S, and A2 are androids grappling with something close to humanity in a world that doesn’t have humans left to validate it. Iron Abyss puts you in command of a three-pilot android crew doing something similar — descending into a sealed structure beneath a world that’s already ended, uncovering memories that were never meant to survive. Neither game needed human protagonists to make the loss land. If anything, the android distance makes it hit harder. ...