Dark Souls 3 is one of those games that destroys your life. A game that not only demands masochistic level grinding, but implants the desire to do it deep within you. In other words, the game is pure evil. And I haven’t had as much fun dying (over and over and over again) in quite a long time.
We are nearing the first (and highly-anticipated) DLC drop: Ashes of Ariandel. We will be gifted with this lovely expansion in only a month (October 25th, to be exact). And already, we’re bombarded with spoilers. Only a few days ago, From Software released a gameplay trailer with a spoiler warning. (In true From Software fashion to dangle a shiny orb [trailer] beside a gruesome monster [spoilers].) I don’t care what delicious spoilers await; I am not partaking! As much as I love Dark Souls, and I as much as I would love to glean some new information on the upcoming Ashes of Ariandel, I am averting my eyes (at least for now… while my willpower is still strong). This is a fire I am not yet kindling.
I, like everyone else (on Steam, that is), logged dozens of hours into Dragon Ball Xenoverse. I couldn’t get enough of the game that reminded me of the glee of binge-watching bootleg VHSes of the extraterrestrial kungfu show in my childhood room. Never before did a Dragon Ball game demand my attention, or even garner my attention for that matter. The developers over at Dimps seemed to understand what made Dragon Ball Z so great; the kinetic action, the farcical dialogue and nonsensical story, the unapologetic assault on sound and vision. Xenoverse finally felt like the show.
Luckily for Dragon Ball fans, Bandai Namco is releasing a sequel to the near-perfectly-formulated game. But, you might ask, “What else could they add to such a feature-packed game?”
I’ve compiled a list of answers to questions just like that (so you may be able to get your own personal hype train going at full speed) along with everything else you need to know before Dragon Ball Xenoverse 2hits the shelves in late October.
My time with Deus Ex: Mankind Divided has been… well, in short, a whirlwind. A few of the blood vessels in my eyes are undoubtedly damaged beyond repair. I have most likely developed a life-threatening form of carpel tunnel syndrome in both of my hands. My boyfriend is relatively sure that I am now a deaf mute. Anyway, you get my (exaggerated) point. I’m addicted.
Unfortunately (or thankfully?), I am experiencing a game-breaking glitch, which has been preventing me from finishing the game. Adam goes into the subway, and never comes out. It’s quite sad. But, on the bright side, this bug is prolonging the magnificent stealth-action gameplay. For a few more days, before the deities at Eidos lovingly gift me the patch that will save my poor subway-trapped Adam Jensen, the game is uncompleted. I have time to step back and take a breath before the game sinks its teeth back into me, and addiction takes hold once more. That’s pretty cool, isn’t it? Or am I just rationalizing a horrible, horrible fate?
Nintendo has officially announced Pokemon Sun and Moon for the 3DS. The seventh generation of the twenty-year-old game series will be out late this year. Sun and Moon will be the biggest entries since the release of Pokemon X and Y in 2013.
I recently wrote up an impressions article of Rise of the Tomb Raider. I was initially very impressed by the sequel to the reboot. Upon finishing the game, however, I was left disappointed. Ultimately, I don’t think I’ll ever pick up Rise of the Tomb Raider again. There simply isn’t that much replay value. This game really received more praise than Fallout 4 from some reviewers? That’s unimaginable to me. Rise of the Tomb Raider is extremely shallow in comparison. Don’t get me wrong. It’s a wonderful game for Tomb Raider fans. I don’t think the game is horrible. It just didn’t live up to its very promising opening. I just expected the game to expand on its very cool ideas instead of rehashing them. Oh, well.
Pony Island is not about ponies. Pony Island is about demons; demons that want you to play a 2D side-scrolling game about jumping unicorns that have tickle battles with butterflies for — forever! There is no escape. Hell is an unwinnable, inescapable arcade game. And you’re living it. It’s your job to hack into this digital netherworld and destroy its core files or it’s game over — for your soul!
Is this game terrifyingly hilarious or hilariously terrifying?
The Beginner’s Guide is something of an introspective adventure. An adventure that wends through the creations of a struggling game developer. It’s a journey that explores friendship and loneliness, and the narratives we create from them. It’s also an examination of our judgement, our motivations and the myriad of effects our relationships have on our work, and vice versa. The Beginner’s Guide invites you to experience the desperation and the elation of creation, but asks that you think deeply about the relationship between the creator and the observer in return, and suggests that sometimes our interpretations of art say more about us than the art itself.
When I heard this trick-tacular news about Sega offering Jet Set Radio for free on Steam as part of their “Make War not Love” campaign I immediately downloaded the graffiti-glorifying Dreamcast classic. I can’t tell you how many times I’ve purchased Jet Set Radio (all right, I can: three). Each time I purchase it for a new console, it gets a little bit better.
It’s one of those games that’s infuriatingly difficult but impossible to put down. (The Dark Souls of rollerskating games, if you will.) Jet Set Radio is wacky, irreverent and original. It is so unabashedly itself, you can’t help but adore its sincerity.
So go download it on Steam for free if you (foolishly) haven’t already. It’s the only game where you’ll be able to roller-skate and fight the power at the same time.