100 Words or Less: Tomb Raided

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I recently wrote up an impressions article of Rise of the Tomb Raider. I was initially very impressed by the sequel to the reboot. Upon finishing the game, however, I was left disappointed. Ultimately, I don’t think I’ll ever pick up Rise of the Tomb Raider again. There simply isn’t that much replay value. This game really received more praise than Fallout 4 from some reviewers? That’s unimaginable to me. Rise of the Tomb Raider is extremely shallow in comparison. Don’t get me wrong. It’s a wonderful game for Tomb Raider fans. I don’t think the game is horrible. It just didn’t live up to its very promising opening. I just expected the game to expand on its very cool ideas instead of rehashing them. Oh, well.

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The Beginner’s Guide Review

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The Beginner’s Guide is something of an introspective adventure. An adventure that wends through the creations of a struggling game developer. It’s a journey that explores friendship and loneliness, and the narratives we create from them. It’s also an examination of our judgement, our motivations and the myriad of effects our relationships have on our work, and vice versa. The Beginner’s Guide invites you to experience the desperation and the elation of creation, but asks that you think deeply about the relationship between the creator and the observer in return, and suggests that sometimes our interpretations of art say more about us than the art itself.

Seldom do games work on so many levels.

(Beware: possible spoilers!)

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Rise of the Tomb Raider Impressions

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I haven’t played a Tomb Raider game since the release of the much-anticipated reboot way, wa-a-ay back in 2013 (can anyone even remember that far back?) so when Rise of the Tomb Raider finally became available to us non-Xbox One-owning gamers, I immediately sunk my teeth in. By the end of the first entry of the series reboot I was a swashbuckling, dual-pistol-ing, ledge-leaping maestro. The set pieces, the beautiful locales, the lovably illogical story gave Uncharted a run for its money. How do you follow up such a strong origin story? Rise of the Tomb Raider’s answer: Bear fights. That’s how. Readers beware! There’s a chance of minor spoilers below.

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Mobile Game Review: Lifeline

lifeline-game

Mobile games seldom interest me. I usually refuse to spend any real money on app purchases. I’m on a restricted diet of free microtransaction-less games. However, there are exceptions. When I came across Three Minute Game‘s Lifeline, I was immediately intrigued. Without hesitation, I purchased it. Did I regret shelling out cash for a text adventure with a small twist? Read on to find out!

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The Witcher 3: Wild Hunt Impressions

Witcher-3

It is spring and my video game collection is abloom with additive titles. Reliving my childhood with 3DS Majora’s Mask, crafting the perfect Saiyan warrior in Dragon Ball: Xenoverse and experiencing the different outcomes of Life Is Strange are all equally tempting ways to spend my (gaming) time.  I’ve had real trouble dividing my time among them. There are only so many hours in one day, you know? Well, I’ve found a solution to my problem: The Witcher 3: Wild Hunt. CD Projekt Red’s newest game now has monopoly on my time. Why? Well, let me first tell you as succinctly as I can: holy crap it’s good. Read on for a full description of my (relatively spoiler-free) impressions of The Witcher 3!

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Review: Rain

 rain-game

Rain, despite all of its alluring imagery, is an adventure of sound. The soft, melancholic piano melodies, the quivering hum of the relentless rain, the faint sound of footsteps on concrete and the lurching slosh of puddles comprise the memorable soundscape. While Rain is fully realized acoustically, everything else seems to fall short. Its puzzles are less inspired than you would hope, its environments are limited and its story leaves something to be desired. Final Score: 7/10

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Final Fantasy XIV: A Realm Reborn First Impressions

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Final Fantasy XIV A Realm Reborn

Here are the impressions left by Final Fantasy XIV: A Realm Reborn. After the first few hours of gameplay of the highly anticipated reboot of Final Fantasy XIV did the FFXIV:ARR prove that SquireEnix can tackle the MMO genre or did it succumb to the failures of previous Final Fantasy MMOs? Are the servers constantly being full really that bad? The answers may surprise you. Except for that last one. That would be a yes. Read more for the answers!

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