I had planned to have a post entitled In Praise of Shadow, a treatise on…
Category: Reviews
Super Mario Odyssey, as its name suggests, is a Switch game of epic proportions. Who knew an anthropomorphic hat could be so cuddly, cute, and full of wonder? Nintendo. It’s always Nintendo.
I recently wrote up an impressions article of Rise of the Tomb Raider. I was initially very impressed by the sequel to the reboot. Upon finishing the game, however, I was left disappointed. Ultimately, I don’t think I’ll ever pick up Rise of the Tomb Raider again. There simply isn’t that much replay value. This game really received more praise than Fallout 4 from some reviewers? That’s unimaginable to me. Rise of the Tomb Raider is extremely shallow in comparison. Don’t get me wrong. It’s a wonderful game for Tomb Raider fans. I don’t think the game is horrible. It just didn’t live up to its very promising opening. I just expected the game to expand on its very cool ideas instead of rehashing them. Oh, well.
The Beginner’s Guide is something of an introspective adventure. An adventure that wends through the creations of a struggling game developer. It’s a journey that explores friendship and loneliness, and the narratives we create from them.
I haven’t played a Tomb Raider game since the release of the much-anticipated reboot way, wa-a-ay back in 2013 (can anyone even remember that far back?) so when Rise of the Tomb Raider finally became available to us non-Xbox One-owning gamers, I immediately sunk my teeth in. By the end of the first entry of the series reboot I was a swashbuckling, dual-pistol-ing, ledge-leaping maestro. The set pieces, the beautiful locales, the lovably illogical story gave Uncharted a run for its money. How do you follow up such a strong origin story? Rise of the Tomb Raider’s answer: Bear fights. That’s how. Readers beware! There’s a chance of minor spoilers below.
Mobile games seldom interest me. I usually refuse to spend any real money on app purchases. I’m on a restricted diet of free microtransaction-less games. However, there are exceptions. When I came across Three Minute Game‘s Lifeline, I was immediately intrigued. Without hesitation, I purchased it. Did I regret shelling out cash for a text adventure with a small twist? Read on to find out!
It is spring and my video game collection is abloom with additive titles. Reliving my childhood with 3DS Majora’s Mask, crafting the perfect Saiyan warrior in Dragon Ball: Xenoverse and experiencing the different outcomes of Life Is Strange are all equally tempting ways to spend my (gaming) time. I’ve had real trouble dividing my time among them. There are only so many hours in one day, you know? Well, I’ve found a solution to my problem: The Witcher 3: Wild Hunt. CD Projekt Red’s newest game now has monopoly on my time. Why? Well, let me first tell you as succinctly as I can: holy crap it’s good. Read on for a full description of my (relatively spoiler-free) impressions of The Witcher 3!
Rain, despite all of its alluring imagery, is an adventure of sound. The soft, melancholic piano melodies, the quivering hum of the relentless rain, the faint sound of footsteps on concrete and the lurching slosh of puddles comprise the memorable soundscape. While Rain is fully realized acoustically, everything else seems to fall short. Its puzzles are less inspired than you would hope, its environments are limited and its story leaves something to be desired. Final Score: 7/10