Backrooms and Business Sims

I’m currently developing 3 games. One is for a fashion brand, a first person horror experience. It’s giving analog horror with putrid yellows, winding hallways, and VHS fuzz. There are many ideas wrapped into this one, actually. The brutalism of a collapsing consumerism culture is one key idea. Though I think it’s best not to go on and on about the intended meaning and metaphor. Better to be experienced in one’s own way. The primary objective, anyway, is to have fun. Not have the “right” interpretation. Plus, it’s meant to be PSX horror, so it’s got a bit of genre schlock to it, too.

Then there’s the game already published on Itch, Pretty Girl Cafe. Sam and I have been working on Pretty Girl Firing Squad as an idea for several years. There’s actually several storylines (and a whole novel actually) of plot behind them. Right now, this is their first appearance in actually live, published work. After all their development, they’re just flavor text for now. In this game, you manage two teams, the cafe team that deals with customers, discovers new menu items and upgrades the store. The second is the Pretty Girl Firing Squad, who fund the cafe and find ingredients via secret private military operations. They are your magical girl team, in effect. A business sim with a twist. https://yg3ai.itch.io/pretty-girl-cafe-alpha-build

The third game is another collaboration. This one is with a musician and a creative director (and fashion designer). This is a delivery game a la Crazy Taxi. What’s cool about this project is that it highlights an often forgotten piece of civil rights history. As strange as that may sound.

Meta

gamebloggirl Written by: