I have very few qualms, concerns or complaints with The Witcher 3: Wild Hunt. I haven’t touched many other PS4 games since I’ve started it, and I don’t believe that will change until I’ve completed the game. CD Projekt Red’s third installment in their glorious grey hair simulator series (a.k.a. The Witcher) is just plain addictive! But that’s not to say I haven’t had my share of frustrations.
I mean, no game is perfect (excluding Half-Life 2, of course). There have been times when I’ve been unable to contain my anger at Geralt for continuously igniting and snuffing out candles near treasure chests. There have been other times when I wished the text on screen was a smidge less incredibly tiny. But the aforementioned complaints seemed too miniscule, too unimportant to lodge formally (or informally, for that matter). But, lo and behold, CD Projekt Red is fixing all these tiny annoyances with an upcoming patch. Read on for more info!
Witcher 3 fans, rejoice! Another patch is incoming that will fix various rage-inducing issues in both the console and PC editions of the game, which will make Geralt’s snarky remarks (a little) more bearable.
I’ve provided the list of improvements below (via GameInformer) that should be packaged in the yet-to-be-dated patch for your convenience — and I’ve bolded my most-welcomed tweaks:
- Geralt will not longer interact with candles near chests and other interactive elements. (Thank you, Geralt.)
- General stability and performance improvements
- Significantly Enlarged GUI and HUD elements (including fonts) on consoles and slightly on PC. (Yay! I can read without getting right up on my monitor like a total creeper!)
- Improved camera smoothness
- Performance improvements during some cutscenes.
- Fixed case where game was crashing on loading a save in certain situations
- Various bug fixes and user experience improvements in GUI panels.
- Fixed issue where some players were unable to run after Wandering in the Dark quest
- Fixed issue where players were unable to talk to Eight after the Lord of Undvik quest
- Too many wild hunt minions were spawned during Ciri’s Story: Fleeing the Bog quest. (There really were like a zillion of those things. I actually get annoyed with almost every Ciri quest I’ve encountered so far — but I’m glad they’re fixing this!)
- Fixed issue where Keira could sometimes fall under terrain during Wandering in the Dark quest
- Fixed issue where Player was unable to move freely during Blindingly Obvious quest
- Fixed issue where Player was unable to activate portal during Wandering in the Dark quest
- Fixed issue where Player could get trapped in Turseach castle ruins
- Fixed issue where Roche was not present at Hanged Man’s tree during Eye for an Eye quest
- Fixed issue where Player was unable to talk or interact with certain NPCs (This actually made me rage quit once!)
- Fixed issue where Sirens in quest Lord of Undvik could be invulnerable.
- Fixed issue where player was unable to use certain actions after Carnal Sins quest
- Fixed issue where Geralt was sometimes unable to mount Roach
- Fixed issue where some players were experiencing infinite loading screen during King’s Gambit quest.
- Fixed issue where Simun was not properly spawned in An Unpaid Debt quest
- Fixed issue where player might have had a progression break after choosing certain dialogue option when talking to Dijkstra in Count Reuven’s Treasure quest
- The Pyres of Novigrad quest is of course going to be fixed as well as the XP glitch. (Hurray for XP!)
The Witcher 3 is an incredible game in my estimation, and I’m happy to hear that CD Projekt Red is patching away most of its blemishes! What are your impressions of The Witcher 3? Tell me in the comments or tweet @gamebloggirl!