My time with Deus Ex: Mankind Divided has been… well, in short, a whirlwind. A few of the blood vessels in my eyes are undoubtedly damaged beyond repair. I have most likely developed a life-threatening form of carpel tunnel syndrome in both of my hands. My boyfriend is relatively sure that I am now a deaf-mute. Anyway, you get my (exaggerated) point. I’m addicted.
I have very few qualms, concerns or complaints with The Witcher 3: Wild Hunt. I haven’t touched many other PS4 games since I’ve started it, and I don’t believe that will change until I’ve completed the game. CD Projekt Red’s third installment in their glorious grey hair simulator series (a.k.a. The Witcher) is just plain addictive! But that’s not to say I haven’t had my share of frustrations.
I mean, no game is perfect (excluding Half-Life 2, of course). There have been times when I’ve been unable to contain my anger at Geralt for continuously igniting and snuffing out candles near treasure chests. There have been other times when I wished the text on screen was a smidge less incredibly tiny. But the aforementioned complaints seemed too miniscule, too unimportant to lodge formally (or informally, for that matter). But, lo and behold, CD Projekt Red is fixing all these tiny annoyances with an upcoming patch. Read on for more info!
I enjoy a good old-fashioned single player experience as much as the next guy, and I dislike it when developers insert multiplayer components into their game as an afterthought. When the attempt is disingenuous, it is, at best, awkward and, at worst, irritating, and may lead to arbitrarily forcing player interaction (a la Bravely Default) , but I wouldn’t mind a little more company in the world’s loneliest genre.
I would willingly suffer through some honest experimentation with multiplayer JRPGs, if it would mean that someday I’ll be able to play high-quality couch co-op with my level grinding-loving, quantified damage-reading buddies.
Child of Light is undeniably gorgeous. While many of Ubisoft’s games have been beautiful, Child of Light‘s beauty emanates from somewhere entirely different. In fact, Child of Light is the antithesis of Ubisoft’s AAA titles. This playable painting will usher in a new era for the AAA game studio Ubisoft and, with a little luck, rejuvenate the declining JRPG genre.
Resonance of Fate made substantial improvements to the JRPG genre by introducing entirely original battle and exploration systems, unprecedented control over your character’s appearance (for JRPGs, that is) and relative freedom from linear gameplay. Despite said innovations Resonance of Fate was met with mixed reviews. Why was Resonance of Fate overlooked and why does it deserve your attention? Game Blog Girl is here to answer those questions!